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Road To Battlefield 3 - Beta Impressions Part 2


The squad set up and friend's list squad making is completely broken right now. You can't create your own squad. And don't even attempt to get friends into your squad. Its difficult enough to get them on the same team. I hope Dice fixes this before launch.

The destruction in the game is very nice and realistic. I've been a victim of a lot of collapsing columns and the like and chipping off walls is really detailed. I have noticed, though, that shooting through glass has delayed reaction. That could be internet connection though. There are a few other bugs as well. The one I've experienced most involved falling through the ground and getting completely stuck. It happened only in specific areas, but the areas were ones of heavy traffic (ex: around objectives). The collision detection in the beta isn't the best, either. I'd have issues jumping over things or setting up a bipod, only to end up halfway through the object.

Last up, teamwork. This subject has been sore one for a few years amidst shooters of any kind. COD has bred a lone-wolf pick up and play gamer, and teamwork is limited to those that bring friends or compete in tournaments with pre-made squads. I've usually found the Battlefield series to be a bit more team friendly, but only in limited occasions. To their credit, the objective focused levels and game types push for teamwork on mass scale and the individual squads add a personal team dynamic as well. In one particular match, my team worked extremely well together on defense. We held the enemy at the FIRST objectives with rarely any bombs placed. Though not everyone had a mic, communication was there. The new "spotting" system (press select to highlight enemy characters for your entire team) is a brilliant addition and helps a lotwhen you don't have a mix handy. Our success translated into offense as well, as breezed through every objective with few loses on our side.

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